Hell is Us Platinum Checklist
Missable trophies, Good Deed deadlines, and cleanup tables for a one-run platinum.
Hell is Us awards a platinum trophy (or Xbox/Steam equivalent) when you complete the full achievement set — roughly 41 trophies spanning Good Deeds, Mysteries, Timeloops, Research Items, Vaults of Forbidden Knowledge, Glyphs, Relics, and NPC conversations. There is no chapter select; several trophies fail silently if you advance story flags too early. This page is a printable-style checklist with markdown tables you can tick mentally or in notes beside the game. For narrative routing and spoiler context, pair it with the missables and platinum guide and Good Deeds and Timeloops.
Patch 1.7 upgraded the Guardian Detector to highlight all remaining Lymbic Entities after a Timeloop closes — a major QoL fix for Legend of the Phol cleanup. If your save predates 1.7, update before the post-campaign entity sweep.
Before you start
| Step | Action | Wiki link |
|---|---|---|
| 1 | Set difficulty to any — trophies do not require Merciless | Beginner tips |
| 2 | Learn Datapad Investigations and Good Deeds tab habits | No-map exploration |
| 3 | Back up saves at the APC before each Keystone insertion (PC) | Missables guide |
| 4 | Keep Codes Hub open for vault emotion orders | Vault codes |
Seven missable trophies — check before advancing
These seven trophies lock permanently without warning. Verify each row before the listed cutoff.
| Trophy | Cutoff / trigger | Prevention checklist |
|---|---|---|
| Man of the People | Regional story flags advance | Clear all Datapad Good Deeds in the current act before starting the next investigation chapter |
| Good Vibrations | Specific Good Deed chain incomplete | Speak to every distressed NPC after investigation updates; see Good Deeds guide |
| Accessorizing | Cosmetic deed skipped | Finish deed chains that reward unique gear before NPCs relocate |
| To the Teeth | Weapon upgrade deeds missed | Upgrade both equipped weapons at the APC when deeds require it |
| Antiquarian | Vault / Mystery deferred | Submit Research Items to Tania; unseal all six Vaults of Forbidden Knowledge |
| Lend an Ear | APC dialogue skipped | Return to the APC after major objectives; exhaust Tania and Ernest lines |
| Ever After | Act 1 ends | Complete Lake Cynon Ever After Good Deed before inserting Keystone of Grief |
Act 1 point of no return: inserting Keystone of Grief at the Lymbic Forge and watching troops advance. Act 2 point of no return: entering Plains of Mist Ecstasy finale or inserting all three Act 2 Keystones at the forge while deeds remain pending.
Good Deed deadline checklist (26 total)
Good Deeds appear as named Datapad entries. Track zero pending in each region before crossing the act cutoff above.
| Act / region | Before you leave, confirm | Common miss |
|---|---|---|
| Acasa / Vyssa Hills | All Senedra and Watcher’s Nest deeds | Flower placements at Watcher’s Nest before rushing Lake Cynon |
| Lake Cynon | Ever After chain complete | Final Lake Cynon deed before Grief Keystone |
| Marastan | Blood Queen trail NPC tasks | Skipping eagle tomb dialogue |
| Jeljin | Crypt and pergola deeds | Rushing to Auriga before Jeljin sweeps |
| Lethe | Ministry and library side tasks | Deeds tied to Rolst or library keys |
| Auriga / Act 2 hub | Regional deeds before final Keystone insert | NPC relocation after third Keystone |
Full deed routing lives on Good Deeds and Timeloops and the missables guide.
Timeloops and Lymbic Entities (14 Timeloops)
| Task | Notes | Done? |
|---|---|---|
| Close all 14 Timeloops | Defeat guardians, deploy Amine Prisms at loop cores | ☐ |
| Defeat remaining Lymbic Entities per zone | Required for Legend of the Phol / closed-loop trophy chain | ☐ |
| Use Guardian Detector post-1.7 | After each Timeloop closes, sweep until detector shows zero entities | ☐ |
| Stock Amine Prisms before Act 3 | Craft at APC; optional loops gate vaults and Elite Glyphs | ☐ |
Pre-1.7 players relied on manual patrol routes; post-1.7 the detector pings every leftover signature once the Timeloop arc in that area is sealed.
Vaults and Research Items (six Vaults, 45 items)
Hell is Us hides six Vaults of Forbidden Knowledge. Tania on the APC accepts 45 Research Items across six categories; filling her research gauge reveals each vault location and emotion dial code on the Datapad Research tab.
| Category | Research Items (count) | Vault unlocked at gauge fill |
|---|---|---|
| Ancient Hadea | 7 | Vault 1 |
| Order of the Eye | 8 | Vault 2 |
| Lymbic Invasions | 8 | Vault 3 |
| The Vigil | 5 | Vault 4 |
| The Conspiracy | 8 | Vault 5 |
| The Civil War | 9 | Vault 6 |
| Task | Notes | Done? |
|---|---|---|
| Turn in all 45 Research Items to Tania | Items show generic names until researched | ☐ |
| Unseal all six Vaults | Emotion dial sequences — see vault codes | ☐ |
| Know codes can be entered early | If you know the sequence from guides, the dial accepts input before every clue is found — but research trophies need every item submitted | ☐ |
Confirmed fixed emotion chains for early vaults include Acasa Marshes (Rage → Ecstasy → Terror → Grief) and Lake Cynon (Vigilance → Grief → Loathing → Terror). Later vault orders unlock through Tania’s research gauge — cross-check the vault page before manual entry.
Mysteries, collectibles, and combat mastery
| Bucket | Target count | Tips |
|---|---|---|
| Mysteries | 43 resolved | Environmental Investigations — see Mysteries guide when available |
| Glyphs | All types per Lymbic sphere | Timeloop and vault rewards; Glyphs tier page |
| Relics | All relics (10+ trophy threshold) | Vaults, deeds, mysteries — Relics guide |
| Drone Modules | All modules including Elite tiers | Drone modules |
| Puzzles with items | 25 solved | Puzzle solutions |
| NPC conversations | All NPCs | Return to APC and hubs after each act |
| Baseball caps | All cosmetic caps collected | Exploration and deed rewards |
Suggested act-by-act platinum order
- Act 1 — Story beats plus every Good Deed in Vyssa, Acasa, and Lake Cynon. Close optional Timeloops. Submit Research Items whenever you return to the APC. Stop before Grief Keystone until Ever After completes.
- Act 2 — Terror → Rage → Ecstasy with deed sweeps between legs. Finish Marastan and Jeljin deeds before deep Auriga or Plains of Mist. Close story-critical and optional Timeloops while prisms are stocked.
- Act 3 — Main investigation only after Datapad shows no pending deeds in prior regions. Finish combat upgrades for finale gauntlets.
- Post-credits cleanup — Remaining Timeloops, Lymbic Entities with Guardian Detector, leftover Mysteries, vaults, and Research Items. Use exploration checklist for landmark tracking if you prefer interactive ticks.
When things go wrong
If a Good Deed vanishes from the Datapad after a story flag, the related trophy is likely lost on that save. Remedies: reload an older backup or restart a disciplined second run using this checklist from hour one. Codes and vault sequences have stayed stable across patches — see patch news if a hotfix mentions Investigation retroactive fixes.
Related pages
- Missables and platinum guide — narrative deadlines and seven missable trophies in depth
- Good Deeds and Timeloops — prism routing and farming
- Vault codes — emotion sequences and Tania research flow
- Exploration checklist — interactive browser ticks for landmarks
- Build Hub — loadouts for Timeloop guardians and Act 3
Frequently Asked Questions
Quick answers about Hell is Us progression, combat, and exploration.
How many Good Deeds must I finish for platinum?
All 26 Good Deeds. Several expire when act flags advance — see the missable trophy table above.
Does patch 1.7 help platinum hunting?
Yes. The Guardian Detector marks remaining Lymbic Entities after Timeloop closure, simplifying Legend of the Phol cleanup.
Can I enter vault codes before Tania reveals them?
Yes. Dial sequences work if you know the emotions, but research trophies require turning in all 45 Research Items.
What is the Act 1 point of no return?
Inserting Keystone of Grief at the Lymbic Forge. Finish Ever After at Lake Cynon first.