Hell is Us Good Deeds & Timeloops
Optional quests, respawning domes, and the best Glyph farming routes.
Side content in Hell is Us revolves around Good Deeds — optional NPC tasks — and timeloops — shimmering domes that respawn enemies until sealed. Both systems reward Glyphs, Relics, materials, and exploration credit. Several deeds are missable if you advance investigations too quickly. This guide explains how loops work, how to close them, how deeds interact with the main walkthroughs, and how patch 1.7 changed post-loop cleanup for platinum hunters.
Platinum runners should keep the missables and platinum guide and platinum checklist open beside this page — deeds and Timeloops share hard deadlines with seven missable trophies.
What is a timeloop?
A timeloop field overlays a region with a visible shimmer. While active, defeated enemies respawn on patrol routes, making traversal noisy and dangerous. Story investigations sometimes require closing a specific loop (Arcas Spire for Keystone of Terror). Optional loops guard vaults, chests, or Elite Glyphs.
Loops are not invisible difficulty sliders — they have anchors, guardians, and a prism interaction point.
Closing a timeloop — step by step
- Enter the dome and note anchor landmarks (pillars, obelisks, cracked hourglass motifs).
- Defeat Timeloop Guardians — elite enemies marked with loop sigils. All guardians in the zone must fall.
- Acquire an Amine Prism — craft at APC or loot from designated containers before attempting closure.
- Interact with the loop core and deploy the prism during the prompt.
- Confirm collapse — shimmer fades, respawns stop, and rewards unlock (chests, vault doors, or investigation progress).
If the prism option never appears, a guardian pack still lives elsewhere in the dome — circle the perimeter on foot. On PC and console builds 1.7+, the Guardian Detector (earned from Gildas Brom at Watcher’s Nest) can locate guardians before closure and, after the Timeloop arc closes, all remaining Lymbic Entities in the zone — critical for Legend of the Phol trophy cleanup detailed on missables and platinum.
Patch 1.7 — Guardian Detector upgrade
Patch 1.7 (console 1.011, build 1.7.22.50899) upgraded the Guardian Detector per Rogue Factor patch notes. Previously, players manually hunted stray Lymbic Entities after sealing a loop. Now, once a Timeloop is closed in an area, deploying the detector highlights every remaining entity signature — the exact friction point for Legend of the Phol on pre-patch saves.
Practical workflow: close the loop with an Amine Prism, confirm the shimmer is gone, then sweep with the detector until no pings remain before leaving the district. If you are on an outdated build, update via your storefront and recheck zones you thought were clean. Full patch context lives on patch news.
Good Deeds overview
Good Deeds are tracked on the Datapad after you speak with quest NPCs. Typical tasks:
- Deliver items (medkits, seals, flowers).
- Escort or report to a second NPC.
- Clear an area after closing a timeloop.
- Return scanned information from drone tablets.
Rewards include passive Relics, Glyph scrolls, and APC dialogue that unlocks merchants or travel hints.
Missable deeds and timing
Some deeds expire when Act flags advance:
- Act 1 NPCs near Senedra may relocate after Family Reunion collapses the ruin entrance.
- Watcher’s Nest deeds assume you finish flower placements before rushing Lake Cynon without speaking to Gildas Brom.
- Ever After at Lake Cynon must finish before you insert Keystone of Grief — the most common platinum brick.
- Act 2 hub NPCs shift after each Keystone — finish regional deeds before inserting the third Keystone at the forge when possible.
When in doubt, complete every Datapad Good Deed entry before starting a new investigation chapter. Cross-check Act 1 Walkthrough and Act 2 Walkthrough for NPC order, and the missables and platinum guide for the seven trophy locks tied to deeds.
Farming Glyphs and Relics
Timeloops, vaults, and deeds overlap:
- Timeloop closure — common Enhanced Glyph source.
- Vaults of Forbidden Knowledge — six vaults total; Elite Glyph chances, often inside closed loops. See vault codes for Tania research and emotion sequences.
- Good Deeds — unique Relics (example: Watcher’s Nest tomb rewards).
If combat inside loops feels harsh, upgrade weapons and review Combat & Healing Pulse before farming. April 2026 patch 1.6 briefly caused a Gluttony / Lingering Pain Glyph soft-lock when enemies failed to die fully; hotfix resolved it — safe to farm on current builds per patch news.
Story-critical loops
Keystone of Terror requires closing the Arcas Spire timeloop before the Terror Haze boss encounter. Other investigations mention loops in optional exploration text — those can wait until you have spare prisms.
Act 3 revisits loop mechanics in compressed gauntlets; carrying extra prisms saves backtracking.
Navigation without a map
Loops shimmer from distance — use compass headings plus visual glow to find them. Inside, landmarks from No-Map Exploration still apply. Scan anchors with the drone; some cores hide behind breakable barricades.
Relationship to puzzles
Several deeds require puzzle completion first — Watcher’s Nest flowers, Jeljin crypt seals, Marastan eagle facing. Use Puzzle Solutions only after scanning local clues.
Efficiency route (Act 1–2)
- Close optional loops near Lake Cynon while doing Family Legacy.
- Finish Vyssa Hills Good Deeds before boarding APC to Marastan.
- In Act 2, close Terror’s required loop, then sweep Jeljin optional loops before Auriga B4 gear checks.
- Before Ecstasy temple, verify Datapad shows zero pending deeds in Marastan and Jeljin.
- After each loop closure on patch 1.7+, run Guardian Detector entity sweep for platinum credit.
Related pages
- Missables & Platinum — seven missable trophies and act cutoffs
- Platinum Checklist — table checklist for deeds, loops, and vaults
- Beginner Tips
- Act 3 Walkthrough — cleanup before finale
- Tier List — prioritize rewarded Glyphs
- Codes — vault sequences and numeric locks; promo rewards when live
- Patch news — Guardian Detector and interact remap history
Frequently Asked Questions
Quick answers about Hell is Us progression, combat, and exploration.
How many timeloops exist?
Each region mixes mandatory story loops and optional exploration loops. Close story loops first when prisms are limited.
Can I reopen a closed timeloop?
No. Closure is permanent for that save file.
Where do Amine Prisms come from?
Crafting at the APC and loot from marked containers in loop-adjacent camps.
Does the Guardian Detector help after patch 1.7?
Yes. After closing a Timeloop, it detects all remaining Lymbic Entities in the area — key for Legend of the Phol cleanup.
Do Good Deeds show on a map?
They appear as Datapad entries with text directions — no map pins.