Hell is Us Door and Gate Keypad Codes
Every confirmed door and gate PIN in Hell is Us, grouped by region with clue sources.
Door and gate codes are the first lock type most players encounter in Hell is Us. They appear on physical keypads beside basement stairs, military outpost fences, museum labs, library staff doors, and checkpoint booths. Unlike safes or computers, these codes usually hide in plain sight — paintings, Datapad entries, NPC dialogue, or notes pinned near the entrance. Because the game provides no quest markers, it helps to know both the digits and where you should have learned them.
This page lists all seven confirmed door and gate PINs. For a searchable view across every lock type, use the Code Finder. If you also need safe combinations or terminal passwords, see safe and computer codes or the full Codes Hub.
Acasa and Jova region
Vitalis basement — 321713
Ren’s family home in Acasa holds one of the earliest optional basements. Inspect the three paintings inside the Vitalis house; their hidden numbers combine into 321713. The basement typically contains crafting materials and lore worth collecting before you push deeper into Senedra Forest. Players rushing the main path sometimes skip the house entirely, then return hours later wondering why the keypad accepts nothing.
Observation Outpost 08 gate — 151991
In the Acasa Marshes, the fenced Observation Outpost 08 blocks a shortcut and several loot rooms. The gate code is 151991. Clues appear on military paperwork and whiteboard notes scattered inside nearby structures. Clearing the outpost also positions you near the Acasa Marshes Vault, which uses an emotion sequence rather than digits — do not confuse the two locks.
Auriga Museum
Marga Hamil’s lab — 230317
During the Auriga storyline, Dr. Marga Hamil directly provides the lab keypad code 230317 through dialogue and Datapad correspondence. If you missed the conversation, reopen completed Investigations on your Datapad; Hamil’s messages repeat the number. The lab houses drone workshop upgrades and story-critical research that feeds into Timeloop mechanics later in the museum wing.
Lethe
Lethe packs three separate library-related doors plus Ministry-adjacent sites on other pages. All three library codes below are fixed.
Library staff room — 5055
The Lethe Library staff room door uses the short code 5055. Search staff bulletin boards and shelved ledgers on the administrative floor. This room often contains Investigation updates tied to Rolst and the Ministry plotline.
Book restorer’s office — 537734
The book restorer’s office keypad expects 537734. Clues reference restoration invoices and shipment logs near the office entrance. If the door stays locked, confirm you cleared the nearby combat encounter; some Lethe doors fail to register input while enemies remain active.
Library parking lot — 81643
The library parking lot side entrance code is 81643. Check parking permits and vehicle logs in the lot booth. This route connects exterior exploration with interior archive rooms, useful when backtracking from Ministry quests.
Marastan
Control point booth — 4132
The Marastan control point booth accepts 4132. Marastan combines eagle-statue environmental puzzles with a handful of numeric locks; this booth code is independent of the statue sequence covered in the puzzle solutions guide. Collect booth access early if you plan to chase Good Deeds that protect NPCs around the checkpoint.
Tips for keypad locks
Hell is Us keypads accept input immediately with no penalty for wrong guesses, so brute force is possible but slow. A better habit is to finish Datapad Investigations in each district before sweeping for optional doors. Your KAPI drone cannot enter codes for you, but it can activate distant switches that reveal clue rooms behind breakable walls.
When planning a cleanup run, batch Lethe doors together: staff room, restorer’s office, and parking lot sit within walking distance of Rolst’s office safes and computers documented on the safe and computer codes page. Likewise, pair Vitalis basement with Watcher’s Nest and marsh Timeloops while you still carry early-game healing items.
Door code summary
| Location | Code | Region |
|---|---|---|
| Vitalis basement | 321713 | Acasa / Jova |
| Outpost 08 gate | 151991 | Acasa Marshes |
| Marga Hamil’s lab | 230317 | Auriga Museum |
| Library staff room | 5055 | Lethe |
| Book restorer’s office | 537734 | Lethe |
| Library parking lot | 81643 | Lethe |
| Marastan control booth | 4132 | Marastan |
Vault sequences and radio frequencies are intentionally omitted here. See vault codes for emotion dial puzzles and the safe/computer page for Rolst’s 60 FM radio detail.
Frequently Asked Questions
Quick answers about Hell is Us progression, combat, and exploration.
Can I brute force door keypads in Hell is Us?
There is no lockout timer on wrong entries, but seven-digit codes make guessing impractical. Use clue sources listed on this page instead.
Why will Marga Hamil's lab door not open with 230317?
Ensure you finished Hamil's dialogue and that no combat encounter is active nearby. Re-read her Datapad thread if the Investigation completed off-screen.
Which door code should I get first?
Vitalis basement 321713 is closest to the opening hours and rewards thorough exploration before Senedra Forest escalates.
Do any doors require New Game Plus?
No. All listed door and gate codes are available on a first playthrough once you reach their region.